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> Intercepted signals from across the network — tech, engineering, and dispatches from the void.

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[ 2025 ]

20 entries
570|blog.unity.com

Games made with Unity: March 2025 in review

This March was packed — Steam Next Fest, the Steam Spring Sale, GDC, and more. Ice-Pick Lodge released a prologue for the much anticipated Pathologic 3. Plus, a new Rain World DLC from the Videocult and Akupara folks was released - The Watcher.IGF Awards Huge congrats to all the IGF finalists, especially the games made with Unity that dominated the awards this year — including Consume Me, which took home three wins! Fresh off their Audience Award win at the IGF Awards, The WereCleaner team joined us on stream. Check it out:Made with Unity Steam Curator Page Once again we sent out a clarion call for Unity staff to share which of your games they've been playing this past month. Be sure to see them all on our Steam Curator Page here.Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in March 2025, either into early access or full release. Add to the list by sharing any that you think we missed.ActionLIZARDS MUST DIE 2, the Bratans, Smola Game Studio (March 7)METAL SUITS: Counter-attack, Eggtart Inc (February 13)Bullet HeavenRogue: Genesia, Ouadi Huard (March 7)Cards, dice, and deckbuildersKnights in Tight Spaces, Ground Shatter (March 4)Dice Eater: A Supernatural Mystery Card Game, Team Tetrapod (March 11)Kingdom of Cards, Rubber Duck Games (March 24 – early access)DEMONS, Andrew Fender, Alastair Headden (March 25 – early access)Bramble Royale: A Meteorfall Story, Slothwerks (March 26)Casual, rhythm, and partyBao Bao's Cozy Laundromat, Destroyer Doggo (March 6)Spilled!, Lente (March 26)City and colony builderHEXAROMA: Village Builder, Almost a Game Company (March 10)Time to Morp, Team HalfBeard (March 6)Terraformers, Asteroid Lab (March 9)KAISERPUNK, Overseer Games (March 21)Edge Islands, LS Games (March 24)ComedyWhile Waiting, Optillusion (February 5)Experimental or surrealistENA: Dream BBQ, ENA Team (March 27)FPSCheaters Cheetah, Acmore Games (March 10)Arken Age VitruviusVR (January 16)HorrorCentum, Hack The Publisher (March 11)Moonbase Lambda, Thunderfox Studio (March 6)Lost Lullabies: The Orphanage Chronicles, Pugsy Studios (March 7 – early access)The Children of Clay, Balazs Ronyai (March 7)ORDER 13, Cybernetic Walrus (March 10)Management and automationTwo Point Museum, Two Point Studios (March 4)Corner Kitchen Fast Food Simulator, Purple Heads Games (March 4)MetroidvaniaOirbo, ImaginationOverflow (February 11 – early access)SteamDolls - Order Of Chaos, The Shady Gentlemen (February 11 – early access)Narrative and mysteryExpelled!, inkle Ltd (March 12)Do No Harm, Darts Games (March 6)The Darkest Files, Paintbucket Games (March 25)YOUR HOUSE, PATRONES & ESCONDITES (March 27)PlatformerBauhaus Bonk, Spoonful Games (February 6)JUMP KING QUEST, Nexile (February 12 – early access)Puzzle adventureSpace Sprouts, Schleuder Games (March 31)Slender Threads, Blyts (February 7)Roguelike/lite33 Immortals, Thunder Lotus (March 18 – early access)Grimoire Groves, Stardust (March 4)Reignbreaker, Studio Fizbin (March 18)Nordhold, StunForge (March 25)RPGEverhood 2, Chris Nordgren, Jordi Roca (March 4)AI LIMIT, Sense Games (March 27)Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars, KONAMI (March 6)Song of Rats, Tesseract Games (March 10)FATE: Reawakened, gamigo US Inc., Tableflip Entertainment AB (March 12)Geo Mythica, Guin Entertainment, LLC (March 20)SandboxUrban Jungle, Kylyk Games (March 21)ANEURISM IV, Vellocet (March 11)SimulationSchedule I, TVGS (March 24 – early access)Hope's Farm 2, Green Sauce Games (March 26)Sports and drivingSledders, Hanki Games (March 20)Turbo Takedown, Hanging Draw (March 3)StrategyCataclismo, Digital Sun (March 20)The Deadly Path, Owlskip Enterprises (March 25)Grit and Valor - 1949, Milky Tea Studios (March 26)Legend of Heroes: Three Kingdoms, Free Wing (March 26 – early access)SurvivalAloft, Astrolabe Interactive Inc. (January 15 – early access)That’s a wrap for March 2025. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: Bluesky, X, Facebook, LinkedIn, Instagram, YouTube, or Twitch.

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572|blog.unity.com

Investor Insights on GDC and Women in Game Investment: A Chat with Playcap

At this year’s GDC, we had an awesome event with PlayCap, bringing together some incredible minds in gaming investment. I had the chance to sit down with PlayCap’s founder, Bibbi Wikman, for an insightful conversation about her mission to get more women investing in the gaming industry. In this interview, Bibbi shares her vision for the future of gaming and why diversity in investment is more important than ever.To learn more about PlayCap and their mission to empower women in gaming investments, visit PlayCap.gg!Take a look!Could you start by telling us about Playcap’s mission and what inspired its creation?The mission behind PlayCap is to bring more women from the games industry into investing within the same industry. I’m part of a women investor network in tech, and that’s partly where I drew my inspiration from since I realized this was missing in the games industry. Far fewer women are investing in games, often due to a lack of knowledge, access to investment opportunities, and support. That’s what I wanted PlayCap to provide as a group, bringing together women who are already investing with those who want to start. Women’s networks often focus solely on investing in women-led companies, but I wanted to take a different approach with PlayCap. Women should have the freedom to invest in whatever excites them, standing on equal footing with male angel investors.Why is it crucial to increase the number of women involved in game investments, and how does that influence the types of projects that get funded?It’s not just important, it’s smart business. Women make up 50% of players, so building games and game tech with diversity in mind isn’t just ethical, it’s strategic. We already know that diverse teams outperform, and the same logic applies to investors. A more diverse investor base leads to stronger, well-rounded decision-making, especially in angel investments, where backing a company goes beyond capital, also providing expertise and guidance. With more women at the table, we’ll not only see an increase in funding for women-led companies but also better overall decisions that drive long-term success.Coming out of GDC, what trends or insights are you seeing that are shaping how studios are pitching their games or approaching development?When it comes to game pitches, more studios are leaning into early access as a core release strategy to generate revenue while continuing development and working together with a community on the development. Teams are staying lean, with temporary resource needs outsourced rather than hiring full-time. Expectations around funding have also evolved. We’re seeing investors step in at the pre-seed stage but with seed-stage expectations, meaning they want to see solid data and early traction.Were there any standout conversations at GDC that shifted your thinking on what makes a strong investment opportunity right now?AI was either a core component or planned to be part of nearly every game or product I saw. What’s shifting now is that it's no longer enough to say, "This game experience is built with AI." Instead, it’s about who is crafting games with the most compelling art style or player experience powered by AI, the kind that truly resonates with and attracts the audience.How do you see recent advancements — such as AI tools, productivity platforms, or emerging genres — influencing the kinds of studios Playcap is excited to back?We’re definitely excited to back companies creating tools or platforms that support the industry or players in innovative ways. Genres can be a bit trickier when it comes to equity investments, but they’re something we’ll keep in mind as we explore project investments in the future.What criteria does Playcap look for when deciding to invest in a game studio or project? Is a prototype essential, or are there other key indicators you prioritize?Team and business opportunity is the most important factor at the stage we invest. Of course, early traction can make a decision easier.What makes a pitch truly stand out to Playcap’s network, particularly in this challenging funding environment?I’m personally excited by new business ideas driven by small, agile teams that show fast progress and a clear timeline. Just as important is having a team that’s friendly and easy to communicate with. After all, this is a long-term partnership.For developers facing delays in funding rounds, what practical steps can they take to stay stable and keep momentum going?Keep your investors in the loop. Regularly update them, meet them at conferences, and show consistent progress. Focus on any area where you can generate positive numbers that demonstrate traction.How can small teams stay efficient and minimize burn rate without compromising creative ambitions?Embrace the tools available today. Showing that you're not afraid to leverage them and using them to enhance your business and boost efficiency says more than 20+ years of industry experience.Are there specific tools, strategies, or development approaches you’d recommend to studios looking to do more with less?It’s hard to generalize since we invest so broadly within the games industry, but here’s what I’d say: stay lean, recognize the incredible women in the industry, and consider bringing them on as part of your team or as advisors.Keep burn rates low, stay creative, and really understand what it takes to run a startup — not just to build a product. There’s a reason second-time founders are often the best to invest in. First-time startups tend to fail because the founders are passionate about creating the product but don’t fully grasp how to run a company or what to consider when bringing in investors.Choose your key investors wisely, and don’t hesitate to ask around about others’ experiences with them. It’s a long-term relationship that can, in some ways, be more challenging than a marriage.For more resources on indie game development, check out everything Unity has to offer at Unity's Indie Game Development Resources.

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