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[ 2025 ]

20 entries
630|blog.unity.com

Games made with Unity: January 2025 in review

Wake up sleeper! January's games made with Unity round-up is here. The sequel to the award-winning Citizen Sleeper dropped at the end of the month. As well as IGF Finalist Extreme Evolution: Drive to Divinity, Hooded Horses' Heart of the Machine, the PC and Console release of Hello Kitty Island Adventure, and much more. 2025 was already off to a fast start of releases. Plus, check out our talk with the devs behind Cat Detective Albert Wilde as they stopped by our stream just after launch.Made with Unity Steam Curator Page To stay up to date on what the Unity community is playing, be sure to follow our Steam page. This month we asked some of the staff at Unity to highlighted which of your games they're playing, check out the list on our page! Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in January 2025, either into early access or full release. Add to the list by sharing any that you think we missed.ActionButcher's Creek, David Szymanski (January 23)THE DARK SIDE OF CECLON, SOLIDS Studio (January 20)ReSetna, Today's Games (January 31)Bullet heavenJotunnslayer: Hordes of Hel, Games Farm, ARTillery (January 21 – early access)Cards, dice, and deckbuildersNone Shall Intrude, Aeterna Ludi (January 21)XIII - A Final Game of Tarot With Death, Indigo Dreams (January 9)Pairs & Perils, Little Horror Studios (January 20)Casual and partyMika and The Witch's Mountain, Chibig, Nukefist (January 22)City and colony builderAirborne Empire, The Wandering Band LLC (January 13 – early access)Tiny Kingdom, neltile (January 30)ComedyTurbo Dismount® 2, Secret Exit Ltd. (January 23 – early access)FPSBOWLOUT, Sep Horsthuis, Quint Winter (January 7)Arken Age VitruviusVR (January 16)HorrorLittle Lighthouse of Horror, Codiwans (January 28)Kiosk, Vivi (January 28)Narrative and mysteryCat Detective Albert Wilde, beyondthosehills (January 24)Human Within, SignalSpace (January 9)S4U: CITYPUNK 2011 AND LOVE PUNCH, U0U Games (January 8)PlatformerExtreme Evolution: Drive to Divinity, Sam Atlas (January 16)Puzzle adventureCyber Manhunt 2: New World - The Hacking Simulator, Aluba Studio (January 20)Götz, Sleepy Seed (January 3)Reviver, Cotton Game (January 8)LOK Digital, Letibus Design, Icedrop Games (January 23 - mobile version)Roguelike/liteNunholy, Chowbie (January 16)Cryptical Path, Old Skull Games (January 29)The Last Flame, Hotloop (January 9)RPGCitizen Sleeper 2: Starward Vector, Jump Over The Age (January 31)Tails of Iron 2: Whiskers of Winter, Odd Bug Studio (January 28)Lightracer: For Judge, Smartmelon Games (January 7)Sea Fantasy, METASLA (January 7)Lords of Ravage: Dread Knights, Synthetic Domain (January 10)Tales of Graces f Remastered, TOSE CO., LTD. (January 16)The Quinfall, Vawraek Technology Inc. (January 24 – early access)Coridden, Aftnareld (January 29)SimulationMy Summer Car, Amistech Games (January 8)Hello Kitty Island Adventure, Sunblink (January 30 - Steam and console release)Toy Shop Simulator, PaperPixel Games (January 13 – early access)Behind Glass: Aquarium Simulator, BitBros Inc (January 9)Skystead Ranch, ToastieLabs (January 17)Sports and drivingLonely Mountains: Snow Riders, Megagon Industries (January 21)Helskate, Phantom Coast (January 20)StrategyThe Stone of Madness, The Game Kitchen (January 28)Heart of the Machine, Arcen Games (January 31 – early access)Yield! Fall of Rome, Billionworlds (January 20 – early access)IDUN - Frontline Survival, IDUN Interactive (January 20)Those Who Rule, Eldin Turulja (January 27)SurvivalAloft, Astrolabe Interactive Inc. (January 15 – early access)That’s a wrap for January 2025. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: Bluesky, X, Facebook, LinkedIn, Instagram, YouTube, or Twitch.

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636|blog.unity.com

Transforming concrete training: how ForgeFX creates VR training solutions

Somero Enterprises, a global leader in concrete leveling technology, partnered with ForgeFX to revolutionize operator training with an immersive virtual reality (VR) solution for their S-22EZ Laser Screed® machine. For concrete professionals, this immersive training solution reduces high training costs and logistical challenges, while equipping operators with a hands-on, safe, and engaging learning environment. By leveraging Unity’s technology, and tools such as the XR Interaction Toolkit, manufacturers like Somero have the power to streamline training processes, improve operator proficiency, and reduce operational constraints.Imagine building a skyscraper without a solid foundation — finding skilled talent in the construction industry today can feel just as daunting, with labor shortages threatening to bring projects to a grinding halt.According to the Associated General Contractors of America, 2024, 79% of construction firms today report difficulty in finding skilled workers, impacting project timelines and cost. The aging workforce also contributes to this gap, with 41% of the workforce projected to retire by 2031 as per the National Association of Home Builders.The need for smart solutions to skill shortage in the construction industry has never been greater.Challenges in traditional trainingSomero specializes in laser-guided concrete screeding equipment, including the S-22EZ Laser Screed® machine, a key tool for achieving high-quality, level concrete floors. Their goal was to create a VR simulator that would train operators safely and efficiently while also addressing their global capacity constraints of high travel costs, machine wear, and logistical limitations. Trainees needed experience in handling controls and understanding spatial dynamics without the need for physical machinery.Mastering the art of concrete leveling requires more than just tools—it demands the transfer of hard-earned skills honed over years of physical practice. Dave Raasakka, Somero VP of Global Customer Support, shares, 'Concrete is a perishable product. Once it hits the ground, you have an hour to get it done. Otherwise, you get into trouble.'Training for heavy machinery like the S-22EZ Laser Screed® machine traditionally requires extensive physical resources, such as the machinery itself, specialized equipment like laser transmitters, and a dedicated training area outfitted with appropriate concrete forms and pour conditions. These real-world scenarios often come with high costs, including wear and tear on machinery, and can be hindered by factors like equipment availability, adverse weather conditions, or risks such as slips and falls while accessing elevated components. With six global service centers and hundreds of trainees annually at the Somero Concrete Institute, Somero required a scalable solution to address these logistical, financial, and safety challenges effectively.Somero turned to ForgeFX Simulations for an alternative training solution to deliver consistent, high-quality learning experiences that addressed their needs and solved their constraints. We faced the complex task of designing an immersive training simulator that accurately replicated the operation of the Laser Screed including capturing the tactile feedback and visual realism needed to mimic the experience of working with the actual machine. Powered by Unity, the solution replicates the S-22EZ’s complex controls and provides trainees with a realistic, hands-on experience in a virtual environment, eliminating the need for physical equipment during the learning process.Technical features that boost realismUnity’s robust XR tools power the S-22EZ Laser Screed® VR simulator, enabling precise replication of equipment behavior in highly realistic immersive 3D environments, such as:Unity Cloud’s exception reporting provides actionable stack traces, aiding QA and issue tracking with minimal manual intervention.For performance, we rely on Unity’s CPU and GPU profilers to diagnose bottlenecks and optimize frame rates, ensuring smooth and responsive VR experiences.These tools guide us in identifying and addressing inefficiencies, particularly in physics calculations, to maintain seamless interaction and reliable simulations.XR Interaction Toolkit (XRITK) enhances the immersion and operational effectiveness of the Somero Training Simulator with an intuitive, cross-platform solution that simplifies virtual interactions. By using XRITK to manage the VR Rig, we enabled support for controllers and advanced hand-tracking features on Meta Quest 3 to create a seamless, responsive training environment that maximizes trainee engagement.This setup minimizes development time by standardizing interaction components like snap turning, teleportation, and object manipulation, and ensures the simulator remains adaptable to future hardware and software updates.Unity’s Job system enables us to realistically simulate concrete on a secondary thread without impacting the main thread’s performance. Using trigger colliders as bounding boxes, we defined factors that can influence the concrete both intentionally and unintentionally, such factors caused by the screed head or machine tires. These have no rigid bodies and their layer mask for collisions is set to include none, so minimal work is being done on the main thread. The job system allows for up to four simultaneous threads to run on the standalone Quest headsets without impacting the main thread performance. (On the main thread we track positions of bounding boxes that represent pieces of the machine that can affect the concrete.)We utilize Unity Terrain to realistically render concrete surfaces, blending textures to reflect various finishes and consistencies throughout the pour. A Unity job is deployed to offload calculations for our custom concrete simulation which determines how the concrete colliders like the plow or vibrator impact the smoothness or roughness of the concrete as well as push and pull concrete around the surface. We have “rough” and “smooth” textures, with rough being the default and to set an alpha value for how much smooth texture we should be showing at each point on the terrain’s height map.On the main thread, there are two quick functions to update the terrain to match the heightmap and alpha map data the jobs write to. Together, these systems reinforce an immersive virtual environment where users experience the visual and tactile nuances of working with concrete, enhancing training effectiveness and user engagement through a faithful reproduction of complex construction activities. Customer feedbackAt the conclusion of the pilot phase, Somero conducted two case studies that showed improved operator skills on the 22EZ Laser Screed® after completing the VR training.Case 1 – Non-user employees took the VR training and were able to successfully demonstrate use of the machine.​Case 2 - Involved non-users who took the training, and survey results indicated they were confident in operating the machine.​Future plans for the simulatorMore effective trainingThe Somero S-22EZ Advanced Laser Screed® VR Training Simulator represents a leap forward in construction training technology. By addressing the challenges of traditional training methods this immersive training platform offers unparalleled precision, accessibility, and engagement for operators worldwide. With the ability to simulate complex real-world scenarios, reduce environmental impact, and enhance skill retention, the simulator not only prepares operators for optimal performance but also positions Somero to achieve greater efficiency and ROI.Expanded market reachBy providing distributors with the ability to give interactive demonstrations of their large-scale machines remotely, the simulator promises to positively impact Somero’s global market penetration. Somero has the potential to accelerate sales cycles, improve customer decision-making, and expand their global footprint—all while reducing the logistical costs and environmental impact associated with traditional equipment showcases.Beyond structured lessonsAs Somero conducts further testing on Phase 2 of the simulator, the roadmap for Phase 3 is being envisioned. Potential areas of focus include advanced concrete simulation that replicate factors like varying slump levels or drying stages, and sandbox-style lessons that allow trainees to freely interact with virtual machinery beyond structured lesson steps. As ForgeFX and Somero continue to innovate on the Unity platform, the possibilities for transformative training experiences in the manufacturing industry are endless.Interested in learning more about this story? Check out our webinar with ForgeFX and Somero Enterprises here.Experience the future of training today. Explore how Unity Industry can elevate your team's expertise while streamlining your operations.

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638|blog.unity.com

Revolutionizing the machinery and robotics industry: an insider’s view of Unity and the reality of digital twins

Thomas Strigl has 18+ years of experience in creating and distributing simulation and commissioning software solutions. He recognizes that the modern robotics and machinery industry requires innovative solutions. This is why Thomas founded realvirtual.io in 2018, with the aim to pursue opportunities to embrace gaming technology to solve the challenges of complex automation systems. In this article, Thomas shares his thoughts on Unity’s place in the industry - and the importance of digital twins.My vision for digital twins in industryThe machinery and robotics industry is rapidly evolving, driven by digital transformation. Of course, we can’t ignore the elephant in the room: “digital twin”. The term has become a buzzword, tossed around in marketing campaigns and industry conferences. While the concept holds incredible potential, I believe it’s essential to go beyond the hype and focus on tangible, real-world applications.Digital twins are revolutionizing how production and factory operations are planned, monitored, and optimized. My vision is to fully realize their potential by integrating them seamlessly across every stage of the manufacturing lifecycle, from initial engineering design to real-time operations.Central to this vision is the synchronization of digital twins with engineering planning tools, such as CAD systems and electrical and automation design software. By ensuring that digital twins are updated in real time as changes occur in these tools, factories can maintain a continuous, accurate representation of their assets and processes. This creates a closed-loop system where design and operational data flow seamlessly, bridging the gap between planning and execution.Combined with 3D visualization and real-time human-machine interfaces (HMIs), digital twins provide an intuitive way for operators and engineers to interact with live production environments. Through robust industrial communication standards like OPC UA, MQTT, and Profinet, these twins integrate with real-world systems to create “digital shadows” that mirror ongoing operations.This real-time synergy between design, engineering, and production empowers factories to optimize workflows, reduce errors, and adapt to changes faster. The result is a smarter, more connected factory environment that drives efficiency, agility, and innovation.Uses for real-time solutions in robotics and machineryThe real-time environment is a powerful solution for the challenges faced in machinery and robotics, enabling teams to create applications for a broad range of use cases, such as:Design validation: Create high-fidelity simulations to test designs before physical production. This reduces errors, shortens development cycles, and improves final outcomes.Virtual commissioning: Engineers can simulate and test the logic of machine controls in a virtual environment, avoiding costly delays and errors during physical setup. For example, by connecting a real-world robot and PLC controllers to a digital model.3D human-machine interfaces (HMI): Create interactive and intuitive HMIs, making machinery easier for operators to control and understand.Vision AI training: Simulate real-world camera frames, perform synthetic data annotation, and train vision AI algorithms, especially for robotics systems.Stakeholder communication: Create immersive visualizations or VR experiences that make complex ideas understandable to non-technical stakeholders.Where realvirtual.io fits inSpecialized tools like realvirtual.io build on real-time capabilities to cater specifically to the machinery and robotics industry. Available as an add-on asset, realvirtual.io provides a set of tailored tools for creating digital twins that go beyond visualization.With these tools, users can:define kinematics for complex machineryadd virtual drives and sensorsinterface with real robot controllers or PLCs for virtual commissioningcreate 3D HMIsrun simulations that mimic the behavior of physical machinesDigital twins also play a vital role in training convolutional neural networks (CNNs) for industrial vision applications. By generating synthetic, highly realistic datasets in simulated environments, they enable AI systems to learn complex recognition and decision-making tasks efficiently, before the real products or production even exist, speeding deployment and improving accuracy in real-world conditions.To streamline this process, our new product AI Builder simplifies the creation of advanced AI-ready digital twins and supports AI training directly within Unity’s ecosystem, making it easier than ever to deploy AI based industrial applications.My opinion: Unity as the future of digital twinsThe promise of digital twins is exciting, but I believe it’s critical to remain grounded. While flashy terms generate buzz, it’s the practical applications that truly drive value.In my experience, Unity’s power lies in its ability to enable teams to create solutions that address real problems, from improving design, to enhancing communication, or reducing commissioning errors. Introducing a new idea, interface, or user interaction is so much more straightforward when using the open development ecosystem and open source code of Realvirtual.io. You can see results fast without the need to wait for long software release cycles.Unity stands out because it is both powerful and accessible. Its real-time rendering capabilities, robust ecosystem, and adaptability make it ideal for solving real-world problems in machinery and robotics. What makes it particularly valuable is its modularity, openness, and ecosystem—an endless array of tools and extensions available through the Unity Asset Store and its Package Manager, many of which were originally created for gaming but translate seamlessly into industrial applications.Here’s one game-changing fact that sets Unity apart: it enables you to build and deliver applications to almost any platform, with no need for cloud rendering. This means you can create a digital twin and deploy it in multiple ways, such as:Mobile app for on-the-go use.Desktop applications for Windows, Linux, or macOS.Immersive experience on Meta Quest or other VR/AR devices.WebGL-based solution accessible directly through a browser.Let’s start a conversationI’d love to hear your thoughts. Are you leveraging Unity in your machinery or robotics projects? What challenges are you tackling, and how do you see digital twins evolving? Please share your experiences—I’m always eager to learn from others in this exciting field.This article reflects my personal insights and experiences working with Unity and digital twin technologies. Let’s focus on what really matters: delivering results that transform how we design, build, and operate machinery in the modern age.

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