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[ 2024 ]

20 entries
682|blog.unity.com

Get hundreds of tips from new Unity 6 optimization guides for console, PC, mobile, web, and XR

Back in 2021, I started to write a blog post on performance optimization tips. As I did research for it, with help from an expert team of Unity support engineers (who assist both small and large game studios), it became clear that a single blog post wouldn’t suffice. Instead, we ended up creating two optimization e-books, both close to 80 pages: One for mobile games, and one for PC and consoles.I'm excited to announce the third edition of these two e-books, now updated for Unity 6. As with previous editions, the two guides consolidate valuable knowledge and advice from Unity engineers who have collaborated with developers across the industry to help them create exceptional games. The new editions include tips on how to use Unity 6 features to enhance your performance toolkit, and platform-specific advice for developers working on web and XR games.The idea with the very first edition was to share a list of actionable tips and advice on how you can optimize your game to run smoothly on as many devices as possible while providing players with the best experience. Since then, we received even more tips from both the community and original contributors.While the process of identifying performance bottlenecks is very similar across all platforms and a lot of the general recommendations also apply for all platforms, there are also some key differences in approaches, project scope and choice of rendering and asset pipeline.Let’s take a brief look at what’s new in each e-book, as well as recently published video tutorials on the Unity Profiler, one of the most important tool sets you’ll use for optimizing the performance of your Unity projects.In the latest edition of this e-book, we've expanded the scope from focusing on mobile to also include XR and web-specific tips. This includes advice on input handling in XR, leveraging the WebAssembly 2023 feature set for better performance, and using tools like Chrome DevTools for profiling Unity Web builds.This guide also mainly focuses on projects using the Universal Render Pipeline (URP) where our PC/console guide is dedicated mainly to providing tips for projects based on the High Definition Render Pipeline (HDRP). In total, you will find around 100 pages of tips that will be useful to both new and experienced mobile game developers.To accompany this e-book, we also created an in-depth, 40-minute video tutorial that covers key techniques to enhance your game’s performance and ensure a smooth experience for every player. In the tutorial, we demonstrate how to profile a non-optimized VR game built in Unity 6 using URP and the XR Interaction Toolkit. We identify bottlenecks and then address the issues using a selection of tips from the e-books. The idea is to provide you with a practical example showing one of the many ways to improve performance using the techniques covered in the e-book.Our PC and console optimization guide shares many tips and tricks with the mobile, VR, and web guide. However, in this guide, you will find more specific information about HDRP, and we dive into the complexities that come with optimizing large-scale projects, from assets to code architecture and rendering. In the new edition, we added several more general tips, but we also provide an overview of some of the new Unity 6-specific optimization features you can consider leveraging, such as Adaptive Probe Volumes, GPU Resident Drawer for managing draw calls, and GPU Occlusion Culling, which pushes the occlusion calculations to the GPU.We hope you find these updated optimization e-books helpful in your day-to-day work!You can find more updated guides and sample projects on the Unity 6 Resources Hub, the how-to best practices hub, or the Advanced best practice guides on Unity Docs.To wrap things up, I want to highlight three video tutorials we recently launched. These resources might be helpful if you're new to Unity or simply need a refresher on the suite of profiling tools available. The Unity Profiler is where you want to kick off your optimization process and will likely spend most of your time. It measures the performance of the Unity Editor, your application in Play mode, and connects to the device running your application in Development mode. As the name implies, the Unity Memory Profiler provides insights into memory performance, helping you identify where you can reduce memory usage in various parts of your project and within the Editor. It allows you to test against hardware memory constraints and enhance CPU/GPU performance by strategically managing memory usage.Finally we have a tutorial for the Profile Analyzer, which aggregates and visualizes both frame and marker data from a set of Unity Profiler frames to help you examine their behavior over many frames (complementing the single-frame analysis already available in the Unity Profiler). It also allows you to compare two profiling datasets to determine how your changes impact the application’s performance.I hope our new optimization e-books and additional profiling resources help you develop your multiplatform games as efficiently as possible with Unity 6.

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684|blog.unity.com

Games made with Unity: October 2024

October was a jam-packed month full of games made with Unity. Whether you’re into blood-curdling horror, dangerous card games, the Dark Knight’s heroics, or recycling, this month has plenty to inspire your next project.October also saw thousands of demos debuting in the Steam Next Fest. Congrats to everyone on these launches. There are too many to list, but here are some standouts we saw:AI LIMITCitizen Sleeper 2: Starward VectorChrono SwordDegenheimLonely Mountains: Snow RidersLuma IslandThe PrecinctProject: MistSandScarlet Deer InnSymphoniaTiny Tales: Hidden ObjectsVoid SolsWhile WaitingWorking on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in October of 2024, either into early access or full release. Add to the list by sharing any that you think we missed.ActionBatman: Arkham Shadow, Camouflaj (October 22)KILL KNIGHT, PlaySide (October 2)Bullet heavenVampire Hunters, Gamecraft Studios (October 30)NIMRODS: GunCraft Survivor, Fiveamp (October 28 – early access)Card games and deckbuildersLiar's Bar, Curve Animation (October 2 – early access)DICEOMANCER, 超厚皮猪猪 Ultra Piggy Studio (October 10)City builderWorshippers of Cthulhu, Crazy Goat Games (October 21 – early access)Citadelum, Abylight Barcelona (October 17)Technotopia, Yustas (October 23)FPSShady Knight, Alexey 'cptnsigh' (October 9)STRAFTAT, Sirius Lemaitre, Leonard Lemaitre (October 24)Devilated, Trunka (October 28)SULFUR, Perfect Random (October 28 – early access)HorrorGrunn, Sokpop Collective, Tom van den Boogaart (October 4)Sniper Killer, Black Eyed Priest, Henry Hoare (October 17)Tormenture, Croxel Studios (October 21)I'm on Observation Duty 7, Notovia, Dreamloop Games (October 22)Fear the Spotlight, Cozy Game Pals (October 22)The Scourge | Tai Ương, Rare Reversee, Beaztek (October 23 – early access)The Hungry Fly, Erupting Avocado (October 23)CROWDED. FOLLOWED., NIGHT DIAL (October 24)Narrative and mysteryPhoenix Springs, Calligram Studio (October 7)PlatformerNeva, Nomada Studio (October 15)Max Mustard, Toast Interactive (October 16)Management and automationRebots, FlatPonies (October 7)Amber Isle, Ambertail Games (October 10)MetroidvaniaAWAKEN - Astral Blade, Dark Pigeon Games (October 22)Anima Flux, Anima Flux (October 7)Voidwrought, Powersnake (October 24)Roguelike/liteWindblown, Motion Twin (October 24 – early access)Up to Par, It's Anecdotal (October 14)RPGGrimguard Tactics, Outerdawn Limited (October 23)Sky Oceans: Wings for Hire, Octeto Studios (October 10)Drova - Forsaken Kin, Just2D (October 15)Reverse: 1999, BLUEPOCH GAMES CO., LIMITED (October 8)Puzzle adventurePRIM, Common Colors, Application Systems Heidelberg (October 24)SimulationRecycling Center Simulator, Balas Games (October 2)Old Market Simulator, Alcedo Games (October 3)Gunsmith Simulator, GameHunters (October 4)Extra Coin, CINIC Games (October 8)Fruitbus, Krillbite Studio (October 28)Sports and drivingStampede: Racing Royale, Sumo Digital (October 10)StrategyDiplomacy is Not an Option, Door 407 (October 4)Thronefall, GrizzlyGames (October 11)SurvivalThe Last Plague: Blight, Original Studios (October 3 – early access)Bad 2 Bad: Apocalypse, DAWINSTONE (October 30)That’s a wrap for October 2024. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: X, Facebook, LinkedIn, Instagram, YouTube, or Twitch.

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685|blog.unity.com

Get the biggest edition yet of our URP e-book, now updated for your Unity 6 projects

Many of the most important features and improvements in Unity 6 are for the Universal Render Pipeline (URP). So we released the latest edition of the URP e-book, Introduction to the Universal Render Pipeline for advanced Unity creators (Unity 6 edition), at the same time as the latest version of Unity. Unity 6 developers, technical artists, and graphics programmers now have all the updated URP key tips and techniques ready for them in one comprehensive guide.This latest edition is the biggest version yet of the URP guide. As with previous editions, it’s the result of deep collaboration between its main author Nik Lever, a graphics programmer with 30+ years experience with creating real-time 3D content and a Unity user since 2006, and senior engineers at Unity.It covers major Unity 6 features like Adaptive Probe Volumes (APVs), the render graph system, GPU Resident Drawer, GPU Occlusion Culling, and the production-ready version of the GPU Lightmapper.In addition to the guide, you can also watch our new Introduction to the Render Graph in Unity 6 tutorial. This video explores the Render Graph system and shows you techniques like how to create a dither effect Renderer Feature by using a Fullscreen Shader Graph material with render graph's optimized resource management.Ultimately, the essential value of the e-book is its A-Z coverage of all URP capabilities. You’ll find a wealth of helpful instructions and example steps that you can apply directly in your project, for all the key platforms – mobile, untethered, XR, as well as PC and consoles. Here’s a rundown of what’s in the guide in addition to the extensive new Unity 6 sections:Get the new URP guide today to help you develop your Unity 6 projects with efficiency and full creative freedom.

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690|blog.unity.com

Games made with Unity: Horror games

Happy Halloween! This year, we’re celebrating some of your most terrifying creations. Mark your calendars for Halloween, as we’ll be sitting down with two incredible horror devs – Chantal Ryan (We Have Always Lived in the Forest) and Sam Barlow (Half Mermaid). Together, we’ll play games created by the Unity community and break down the game design strategies and horror narrative techniques that make them so effective. All in costume, of course.Catch us live on Halloween day at 12 pm ET / 9 am PT.Weird Horror – Community Choice Steam Curator List: October 2024Horror takes many forms, and this month, you helped us choose one – weird horror came out on top. Check out our Steam Curator list of games with unconventional horror design.Learn to create your own horror roguelikeFeeling inspired enough to make your own horror game? Check out the new 2D Roguelike course on Unity Learn. It's free and chock full of zombies and skeletons to get you started.Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.We asked folks here at Unity for some of their favorite (or most anticipated) Made with Unity horror games. Check them out below, or add to the list by sharing your favorites.Projekt Z: Beyond Order, 314 ArtsSorry We’re Closed, à la mode gamesPhasmophobia, Kinetic GamesSons of the Forest, Endnight Games LtdWho’s Lila?, Garage HeathenCrow Country, SFB Games IMMORTALITY, Half MermaidFear the Spotlight, Cozy Game Pals Mouth Washing, Wrong OrganHollowbody, Headware GamesDoki Doki Literature Club Plus!, Team SalvatoMy Friendly Neighborhood, John Szymanski, Evan SzymanskiContent Warning, thePetHen, Skog, Zorro, Wilnyl, PhilipSIGNALIS, rose-engineDREDGE, Black Salt GamesInscryption, Daniel Mullins GamesTormenture, Croxel StudiosSUNLESS SEA, Failbetter GamesCROWDED. FOLLOWED., NIGHT DIALLethal Company, ZeekerssCult of the Lamb, Massive MonsterCultist Simulator, Weather FactoryMADiSON, BLOODIOUS GAMESBroken Spectre, Games by StitchLamentum, Obscure TalesThat’s a wrap for Halloween 2024! Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: X, Facebook, LinkedIn, Instagram, YouTube, or Twitch.

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694|blog.unity.com

Advertiser's Playbook to Win the 2024 Holiday Season

As the holiday magic unfolds, savvy marketers are ready to connect with consumers like never before. Unity surveyed 4,094 U.S. adults aged 18+ to uncover insights that can help your brand land on the nice list. Ready to maximize your impact? Let’s dive in!Be proactive and precise with your holiday advertisingWith the holiday season quickly approaching, preparation and timing are crucial, and as our data shows – it’s never too early to think about your holiday advertising strategy, since holiday shopping for most is a year-long activity. 24% of shoppers plan to buy the majority of their holiday gifts during Black Friday and Cyber Monday, while 21% do their shopping throughout the year. Most notably, only 12% of respondents plan to do their shopping in December, highlighting the need for brands to engage consumers early.When do you plan on buying the majority of your holiday gifts this year?🎄 DEEP DIVEGen Z shoppers are most proactive, with 25% planning to buy their holiday gifts throughout the year and 21% starting their shopping even earlier—kicking off in October rather than waiting for Black Friday and Cyber Monday.When it comes to holiday spending, consumers are ready to invest in gifts this year.32% of Gen Z shoppers plan to spend between $101 and $250, while 31% will spend less than $100. As the generations get older, there’s an increased willingness to spend more: 35% of Millennials, 43% of Gen X, and 47% of Boomers plan to spend between $251 and $500+ on gifts, highlighting a strong commitment to holiday shopping across all age groups. Overall, Millennials are planning to spend the most, albeit by a small margin.In total, how much do you plan to spend on holiday gifts this year?And here's how they plan to purchase these gifts: Across all generations, 48% of respondents intend to use their mobile devices for holiday purchases.→ 50% of Gen Zs plan to use their mobile phones for shopping→ 47% of Millennials plan to use their mobile phones for shopping→ 48% of Gen X plan to use their mobile phones for shopping→ 39% of Baby Boomers+ plan to use their mobile phones for shoppingTAKEAWAY:As shoppers begin their holiday shopping earlier and increasingly rely on mobile devices, brands must start engaging audiences now.Tailor your holiday campaigns to align with these early shopping behaviors and leverage mobile to connect with consumers at the right time and place ahead of this festive season. Leverage the power of mobile gaming this holiday seasonThe holiday season invites moments of togetherness and offers a chance to unwind at the end of the year, but it can also bring its share of stress. Mobile gaming can help offset any holiday stress - in fact, 44% of respondents identified mobile gaming as the ultimate stress reliever over the holidays, with Gen Z (47%) and Millennials (44%) leading the way. Additionally, about 35% of all respondents say they turn to mobile games to combat holiday boredom.Which of the following statements do you associate with mobile gaming in the holiday season? (Check all that apply)Turning to mobile games as a source of comfort and entertainment, audiences anticipate spending a considerable time gaming. 37% of Gen Z expect to increase their playtime during the holidays, while 29% of Millennials feel the same way. Don’t overlook Gen X and Baby Boomers+ though, as the holiday season won't deter them from enjoying their gaming experiences either.Do you expect to spend more or less time playing mobile games during the holiday season?A significant 33% of Gen Z, 44% of Millennials, 46% of Gen X, and 37% of Baby Boomers+ say they’ll play over 3 hours of mobile games per day during the holidays. This dedication to mobile gaming underscores its role as a key source of relief amidst the holiday hustle and bustle.On average, how long do you play mobile games per day during the holiday season?🎄 DEEP DIVE13% of respondents say they’ll likely play for 5 or more hours a day, of which 59+ year olds were the most likely to at 14%. (That’s almost 30% of their entire day! - if they’re sleeping 8 hours~)With so much time spent gaming, it’s no surprise that players are eager to embrace the holiday spirit through their favorite games. In fact, 23% of respondents say they are more likely to engage with holiday-themed in-game content, while 18% plan to spend more on in-game purchases this season.TAKEAWAY:The holiday season offers a prime opportunity for brands to connect with audiences, as 44% identify mobile gaming as a key stress reliever. With many players eager to engage with holiday-themed content and increase their gaming time, capitalize on this trend to drive both engagement and leave a strong impression. Gamify your ad strategy for the holidaysMobile ads play a significant role in shaping holiday shopping decisions, especially among younger audiences. 45% of Gen Z report that ads in mobile games influence their holiday gift purchases. As the audience ages, the influence of ads decreases, with 32% of Millennials, 27% of Gen X, and 16% of Baby Boomers+ saying they are influenced by ads.During the holiday season, which ad categories are you most likely to engage with? (Check all that apply) 🎄 DEEP DIVEAudiences are most likely to interact with ads for electronics (41%), followed by food and beverage (29%).Rewarded video ads and playable ads are the most popular formats, with 38% indicating they would most likely engage with them. Offerwall ads come in close behind at 33%.During the holiday season, what types of mobile ads are you most likely to engage with? (Check all that apply)🎄 DEEP DIVEGen Zs show a preference for interactive ad formats, with 42% favoring playable ads and 40% preferring offerwall ads that provide rewards. In contrast, Gen X and Baby Boomers+ lean towards rewarded ads. To maximize engagement, brands should focus on delivering creative and interactive ad experiences. TAKEAWAY:The preference for engaging ad formats indicates that brands should invest in creative, gamified advertising strategies to effectively reach and resonate with audiences during the holidays. Leverage rewarded or interactive ad units to reach new audiences and ensure audiences are open to seeing your ads.As the holiday season sparkles with cheer and connection, may your brand sleigh the competition and spread joy to audiences far and wide!*Of those surveyed, 54% identified as female, 30% as male, 11% as gender fluid, nonbinary or genderqueer, and 5% preferred not to answer

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695|blog.unity.com

Unity 6 is here: See what's new

Hi everyone, I'm Martin Best, Product Architect here at Unity, and I’m excited to announce that Unity 6 is now available for download.Unity 6 represents the beginning of the next generation of the Unity Engine and is the new official version name for what was previously referred to as Unity 2023 LTS. Our teams have been hard at work to deliver you the most stable and performant release to date in order to bring you new features that will enhance your creativity in the Editor. To learn more about Unity 6's stability, performance, and our support commitment, hear directly from our CEO, Matt Bromberg, here.With Unity 6, you’ll get access to faster rendering, advanced lighting options, seamless multiplayer workflows, enhanced AI capabilities, and improved support for mobile web runtimes. You can find more details in the official release notes.All of us at Unity are incredibly proud of this release and excited to see the creative possibilities it unlocks for you, the community. To give you more insight on what’s in Unity 6, we asked our product teams to share the features they hear the community is most excited about with you.Boost rendering performanceHi, I’m Oliver Schnabel, Senior Technical Product Manager for Graphics.Unity 6 is delivering many performance improvements to both URP and HDRP, and I am really proud of the optimizations we have made to both render pipelines. We’re introducing a series of optimizations aimed at speeding up production across platforms, reducing performance overhead, and enabling smoother, more intricate scenes.GPU Resident Drawer will allow you to efficiently render larger, more detailed worlds across all platforms including, high-end mobile, PC, and consoles. It optimizes the CPU cost by transferring static objects from CPU to GPU without complicated manual optimization. GPU Occlusion Culling boosts performance by reducing the overdraw per frame, making sure you’re not rendering things that aren’t visible. Our cross-platform temporal upscaler called Spatial Temporal Post-Processing (STP) takes frames rendered at a lower resolution and upscales them, producing a high-quality, temporally antialiased image.We’ve tested these features and have seen more than 2X more performance thanks to the GPU Resident Drawer (when lots of instances are used) or STP (when the GPU is bound by full-screen effects or fill rate).We’ve also received great feedback about Render Graph. Mobile developers will appreciate it for its memory and energy efficiency, while PC and console developers will value its high level of customization. We’ve seen significantly lowered memory bandwidth by up to 50%, which improves battery consumption and reduces heat. The Split Graphics Jobs for DirectX12 allows us to multithread the processing of graphics commands, boosting performance – particularly in larger projects with intricate environments. We tested Split Jobs using internal benchmarks and real game productions and measured up to a 40% reduction in CPU latency. We also introduced DX12 Graphics Jobs support in Editor, improving rendering performance in the Scene and Game views.One of the best ways to experience many of these features is through our Fantasy Kingdom in Unity 6 URP Demo, now available to download through the Asset Store.We look forward to having you join us in our Graphics Discussions, where you can access feature support and ask us questions directly. We’d love for you to share your experience, as well as the amazing things you create with us. Simplify multiplayer game creationHi everyone, I’m Laurent Gibert, Director of Product Management for DOTS & Multiplayer.I am really excited by what the team has accomplished with Multiplayer in the last 2 years. Unity 6 is stepping up with an incredible end-to-end multiplayer platform where everything is seamlessly integrated, making it faster and easier for you and your teams to start creating.Multiplayer Center is going to be your hub for success. It offers a curated list of all multiplayer tools and services relevant to your project, available whenever you need them. It eliminates the complicated task of having to choose which multiplayer feature tech to implement by recommending it for you. The Multiplayer Widgets are pre assembled UI – small, configurable, and customizable templates – that allow you to easily add multiplayer features, whether it’s a lobby, a session connection, or voice chat.When it’s time to validate your gameplay, deployment can sometimes slow down iteration, and we wanted to solve this. Multiplayer Play Mode is so convenient because it helps streamline this process by allowing you to validate your gameplay instantly, launching up to four independent, lightweight editor processes from the same assets on disk. For the most ambitious server-hosted projects, Play Mode Scenarios allows you to configure deployment steps, including the build of your dedicated server, and its upload straight to your Multiplay Hosting servers.Another feature I’m excited about is Distributed Authority (Beta). Client-hosted games limit costs but put the game at the mercy of host disconnections or latency issues. Distributed Authority (Beta) in Netcode for GameObjects is a scalable, cost-effective solution that manages client ownership and enables advanced latency strategies for seamless scaling.Download the updated Megacity Metro demo to explore its multiplayer mechanics and its implementation of multiplayer services. You can also experiment with all the new Unity 6 features. These are just a few of the Multiplayer features we are delivering in Unity 6.Read more about all of the solutions here. We look forward to connecting with you on our Multiplayer Discussions community channel.Expand multiplatform reachUnity Web Hey there, this is Ben Craven, a Staff Technical Product Manager at Unity, and I look after our web platform.Unity 6 is packing some killer features for Unity Web.First up, let's talk about performance. Unity has included SIMD for a while, and now we have web assembly SIMD support, which will improve CPU performance in web projects. We are also throwing C and C++ multithreading into the mix, which opens up the potential for even better native code performance inside browsers.Have you ever been annoyed by the 2GB memory limit on web projects? If so, you'll be happy to hear that the next generation Web Assembly in Unity 6 is doubling it to 4GB. More memory means more room for your ideas to come to life.But here's the real game-changer: Unity is finally bringing web to mobile devices. You can now run your Unity projects right inside mobile browsers and have official support backed by Unity. The mobile web story doesn't stop there. You can also embed your projects in native apps using web views, or even use a progressive web app template to make your web apps feel more like native mobile apps with device storage and their own home screen shortcuts.Unity 6 is upping the ante in the web space. I can't wait for you to get your hands on these new features and see what kind of magic you can create. In fact, we’re so excited to see what kind of web games you come up with that we’re sponsoring the Crazy Web Game Jam 2024 with our friends over at Crazy Games. The jam kicks off on November 1. Until then, Unity will be rolling out a bunch of web development tips and goodies, including Asset Store bundles for this game jam. Make sure to check it out!Unity multiplatform features (Build Profiles, Platform Browser)Hi, I’m Thom Hopper, Staff Technical Product Manager for Unity Multiplatform.I'm looking forward to the general release of Unity 6, when folks will be able to get their hands on the Build Profile window and the Platform Browser. These new windows provide a significantly better way to discover platforms and configure builds compared to older editor versions. The new workflow unlocks possibilities that previously required custom editor scripting to achieve.Developers are going to be able to create multiple Build Profiles for any platform they have access to, each with their own build settings and data, and share these build profiles assets with their team using their version control system of choice. No more fiddling with checkboxes when we want to change build target or package type.I’m eager to see how developers will use Build Profiles, especially given how customizable they are. Aside from the platform build settings, each can have unique scene lists for including different content in the game. They can have custom scripting defines for changing script behavior for different profiles and player settings overrides that let developers customize all player settings per profile. This really lets a build profile describe much more than just a development, debug, or release target (although they can do that too).You can read more about all of the solutions here. We are looking forward to connecting with you on our Target Platforms Discussions community channel.Achieve more engaging visualsI’m Steven Kent, a product manager supporting our Unity Engine Graphics teams, and I’m excited about the advancements we’ve delivered for you to achieve more engaging visuals in Unity 6.Adaptive Probe Volumes (APV), a standout feature in Unity 6, automates probe placement, streamlining the process for faster iteration of light-probe-based indirect diffuse lighting.APVs also elevate visuals with stunning lighting effects, enabling seamless transitions through Sky Occlusion and Scenario Blending. Unity's new Light Baking Architecture now powers lighting data generation, optimized to run efficiently even on devices with low-memory GPUs.We've upgraded VFX Graph for ease of use, extensibility, and URP/HDRP feature parity. HDRP now features Volumetric Fog Output and URP supports 6-way lighting for deeper, more realistic environments. Additionally, Shader Graph’s UI Canvas target allows UI artists to craft custom UI widgets using an SDF-based workflow, making them resolution independent and dynamic, as well as advanced background processing such as blur.I’m also excited about the high-definition features and upgrades that will enable you to build high-fidelity 3D experiences. HDRP's enhancement to environmental effects through atmospheric scattering, ozone layer simulation, and the ability to depict realistic water, as well as enhancements to character hair and skin rendering, takes visual fidelity to the next level. You can now also harness the Ray Tracing API, which is officially production-ready on supported platforms, including Windows, Xbox Series X|S, and PlayStation®5.Explore the new Unity 6 Time Ghost Demo, now available for download on the Asset Store. This demo showcases the latest advancements in HDRP, enhanced lighting capabilities with APVs, Scenario Blending, and more. Also to get you started, Unity 6 eases new users into mastering tools like Shader Graph, VFX Graph, and new features in HDRP with intuitive learning resources and new sample sets made available in the Package Manager.You can read more about the new Unity 6 Global Illumination here, or join us in Graphics Discussions.Unlock possibilities with Runtime AIHi everyone, I’m Bill Cullen, a Principal Product Manager of AI.It’s amazing to see what developers have done with runtime AI models during the Sentis beta and how it’s unlocked new ways to interact with players that were previously impossible. Here’s a look at some of our favorite projects:Real-world interactions: New player interactions can be driven by real-world inputs like the camera, microphone, and motion sensors. The example below uses VR device motion sensor data to generate complementary character animations. Smarter gameplay: Build nuanced in-game mechanics, like automated game opponents and game outcome predictions. The example below evaluates poker game moves given the player's current card hand.Game effects: Enhance player experiences with new types of animations and rendering techniques. The example below guides and controls a satellite docking maneuver with reinforcement learning.Custom-trained AI models and open-source AI models from communities like Hugging Face enable these use cases. With Sentis automatically optimizing AI models for the Unity 6 runtime, it is much easier to achieve these features compared to previous solutions like a local Python server or cloud-hosted inferences.To learn more, join us in AI Discussions.Enhance productivity and functionalityUnity 6 comes with several new and updated tools to enhance your productivity and functionality. Below, Peter Hall and Benoit Dupuis will share what they are most excited about when it comes to Profiling and the UI Toolkit.Optimizations with higher impactHi, I am Peter Hall, Senior Manager, Profiler and Optimization team and I realize creating games doesn’t always go to plan. Unity 6 includes a new Profiler Highlights module that shows optimization focus areas (CPU or GPU) instantly. The improved Memory Profiler provides accurate resident memory usage, with a detailed breakdown of graphics memory for quicker, higher impact optimizations. With these features, you can create better-performing games, and I’m excited to play them!Accelerated UI developmentHi, I am Benoit Dupuis, Senior Product Manager for UI Toolkit, and I know that producing extensive UI content can often be time-consuming and complex. In Unity 6, we've made significant improvements to UI Toolkit, speeding up the creation of custom UI controls. Developers can now customize how these controls are configured within the UI Builder, making them easier to use. Additionally, our new, fully extensible data binding system further streamlines interface design. I can't wait to see the innovative UIs you’ll create.Get the most out of Unity 6 with these learning resourcesDive into the latest tools and features with updated demos, in-depth best practice guides, and more.You can find all of our technical e-books for advanced Unity developers and creators in the Unity best practices hub or the Advanced best practice guides section of the Unity Documentation. Choose from over 30 guides that cover programming, project optimization, art, animation, lighting, graphics, DevOps, and game and level design.You can also accelerate your Unity 6 development with Unity Learn. Our online learning platform provides creators at all skill levels with guided learning and interactive courses in Unity. Access project-based learning in areas such as game development, AR/VR, C# programming, and real-time graphics.Here are some of the resources ready for Unity 6 creators today:Introduction to the Universal Render Pipeline for advanced Unity creators: Get in-depth guidance on how to set up URP for a new project, how to work with URP Quality Settings, Adaptive Probe Volumes, URP and custom shaders, HLSL includes, and much more.  Optimize your game performance for mobile, XR, and Unity Web in Unity: This guide features all latest and best mobile, XR, and Unity Web performance optimization tips for Unity 6. Optimize your game performance for consoles and PCs in Unity: This guide includes all the latest and best PC and console performance optimization tips available for Unity 6. Get Started with Netcode for GameObjects: Learn how to set up a simple co-op game, including player movement and user interfaces for different game modes.  Getting started with Unity Web: Level up your web development skills with the new features in Unity 6.We'll be developing many more resources in the coming weeks. Be sure to bookmark this link to easily access all the Unity 6 learning content.We want to hear from youTo support your journey into Unity 6, we will host six Office Hours in Unity Discussions and the Unity Discord server, where our engineering and product teams will be available to answer your questions and respond to your feedback. Each Office Hours event will focus on one of the key themes of this release. Find all the details about the Unity 6 Office Hours in our official topic on Unity Discussions.Check out the Unity 6 release notes for a comprehensive list of features and the Unity Manual for details on how to use them. We’re always eager to hear your feedback, questions, and ideas regarding the Unity 6 release. Join the community on Unity Discussions, or share your feedback directly with our product team through the Unity Engine Roadmap.

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698|blog.unity.com

Unity Editor Software Terms Update: Runtime Fee cancellation

Today, as a follow-up from the September 12 Unity Runtime Fee cancellation, we released an update to the Unity Editor Software Terms that reflects what we announced in the blog post. We removed language related to the Runtime Fee and made updates to tier eligibility for Unity plans. To make this as clear and easy to understand as possible, we’re unpacking these changes below, and you can also review the updated terms on our GitHub repository and at unity.com/legal.These are the key takeaways of today’s Editor Software Terms update:Removal of the Unity Runtime Fee policyUpdates to Unity plans’ tier eligibility, which is based on annual company revenue and funding: Unity Personal ($0 to $200,000 USD), Unity Pro ($200,001 to $24,999,999 USD), and Unity Enterprise ($25,000,000 USD or more)Changes to Unity plan pricing, tier eligibility, and financial thresholds will continue to apply to all Editor usersWhat isn’t changing is that you can continue using your current version of the Editor software under the previously agreed terms, provided you keep using that version.For clarity, we’ve provided answers to frequently asked questions below and added them to our pricing updates webpage. If you have additional questions, you can visit us on Unity Discussions, where we’ll be on hand to help.Frequently asked questionsWhy were the Editor Software Terms updated?We updated the Editor Software Terms to remove language related to the recently canceled Unity Runtime Fee and to reflect upcoming changes to the Unity plan tier eligibility and financial thresholds.When do the updated Editor Software Terms go into effect?The updated Editor Software Terms are in effect immediately, as of October 10, 2024.When do the financial thresholds apply?For Unity Personal, the increased financial threshold ($0 to $200,000 USD) will take effect when Unity 6 is released on October 17, 2024.For Unity Pro, the new financial threshold ($200,001 to $24,999,999 USD) goes into effect on January 1, 2025 and applies to new and current subscriptions upon purchase, renewal, or upgrade.For Unity Enterprise, the new financial threshold ($25,000,000 USD or more) goes into effect on January 1, 2025 and applies to new and current subscriptions upon purchase, renewal, or upgrade.Who do the Editor Software Terms apply to?Editor Software Terms apply to all Unity Editor users of all Unity plans (Unity Personal, Unity Pro, Unity Enterprise, and Unity Industry) and all Editor versions.Can I choose to stay on the previous Editor Software Terms?Yes. You can continue using the prior accepted version of the terms for as long as you keep using that named version of Unity Editor (e.g., an upgrade from 2022.1 to 2022.2 is the same named version).Can I use Unity 6 with any previous Editor Software Terms?No. You must accept the updated October 10, 2024 Unity Editor Software Terms to use Unity 6.Do Unity plan price changes affect me if I continue to use previous Editor Software Terms?Yes. Unity may update subscription prices for users who are on current and prior versions of Editor Software Terms. Any price changes will only apply upon purchase or renewal of your plan.Why is the Unity Runtime still mentioned in the terms?The Unity Runtime is a product that forms a core part of Unity’s offering. It’s the portion of Unity Software intended for distribution. As a result, it’s mentioned in the terms as a product and not in the context of the Unity Runtime Fee.Where can I go to learn more about previous changes to the Editor Software Terms?You can view the current and previous Editor Software Terms on our GitHub repository, or unity.com/legal. Other terms may apply based on the products and services you’re using. When we update any of our terms, we post a summary of the changes under the heading “What’s changed,” and include a link on each page to the preceding version of these terms.

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700|blog.unity.com

Games made with Unity: September 2024

From literal gun slinging to trucking in space, September was packed with new games the Unity community released. Check out our roundup below. Games with dogs – Community Choice Steam Curator List: September 2024As we have every month, we opened up voting for the next list of games we make on our Steam curator page. It was a hard-fought battle between games with dogs, frogs, hogs, or logs – but dogs won out! Check out the full list of games on our page, and let us know any we missed. Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in September of 2024, either into early access or full release. Add to the list by sharing any that you think we missed.Action and casualStarstruck: Hands of Time, Createdelic, LLC (September 16)Perennial Order, Gardenfiend Games (September 6)Insect Swarm, Parallel Portal (September 12)NanoApostle, 18Light Game Ltd. (September 12)Stardiver, Green Planet Games (September 12)Melobot – A Last Song, Anomalie Studio (September 16)City builderRoots of Yggdrasil, ManaVoid Entertainment (September 6)Goblin Camp, Korppi Games Ltd (September 17 – early access)EcoGnomix, Irox Games (September 30)ComedyWHAT THE CAR?, Triband (September 9 - Steam release)FPSI Am Your Beast, Strange Scaffold (September 10)Zero Hour, M7 Productions, Attrito (September 9)Wild Bastards, Blue Manchu (September 12)Chains of Fury, Cobble Games (September 16)HorrorHollowbody, Headware Games (September 12)Envelope, Skaar Game Productions, Numme (September 4)Fears to Fathom –Woodbury Getaway, Rayll Studios (September 12)Mouth Washing, Wrong Organ (September 26)Narrative and mysteryCopycat, Spoonful Of Wonder (September 19)Mexico, 1921. A Deep Slumber., Mácula Interactive (September 13)PlatformerLorn’s Lure, Rubeki Games (September 20)Roguelike/liteShogun Showdown, Roboatino (September 5)StormEdge, Shieldbreaking Games (September 13)The Spell Brigade, Bolt Blaster Games (September 16 – early access)Rune Coliseum, Rafale Software (September 23 – early access)Breachway, Edgeflow Studio (September 26 – early access)Rogue Waters, Ice Code Games (September 30)RPGRealm of Ink, Leap Studio (September 26 – early access)Banquet for Fools, Hannah and Joseph Games (September 30 – early access)SimulationStar Trucker, Monster and Monster (September 3)Critter Cove, Gentleman Rat Studios (September 10 – early access)TCG Card Shop Simulator, OPNeon Games (September 15 – early access)Shadows of Doubt, ColePowered Games (September 26)Sports and driving#DRIVE Rally, Pixel Perfect Dude (September 25 – early access)StrategyMechabellum, Game River (September 26)Silence of the Siren, Oxymoron Games (September 30 – early access)SurvivalREKA, Emberstorm Entertainment (September 12 – early access)That’s a wrap for September 2024. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: X, Facebook, LinkedIn, Instagram, YouTube, or Twitch.

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