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> Intercepted signals from across the network — tech, engineering, and dispatches from the void.

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[ 2024 ]

20 entries
712|blog.unity.com

15 Muse Chat techniques for better results with prompting and attachments

We’re always looking for ways to streamline Unity creators’ workflows and make development easier. Muse Chat, the AI-powered assistant integration for the Unity Editor, was introduced as a tool to accelerate this aim. In this blog post, we’ll explore some tips and tricks to help you get the most out of Muse Chat, including effective prompting strategies and new features to enhance the context given to chat.Before we dive in, it’s crucial to understand that Muse Chat isn’t just a chatbot – it’s a context-aware AI assistant that understands your Unity project. This means that Chat can read relevant information based on the subject you’re asking about, such as parsing your physics settings or debugging an attached item, all to provide more relevant and accurate assistance based on your current scenario.The key to unlocking Muse Chat’s full potential lies in how you frame your questions and requests. Here’s how to tailor your queries and the context you provide about your project.Be overly specific: Instead of asking “How do I optimize my game?”, try "What are three ways to improve frame rate in a mobile 3D platformer?” or “How can I optimize the rendering of my particle system in the current scene?”Split up your prompt: If you have a longer prompt, split it up so it’s more digestible and can be addressed step by step in the response. For example, say “Set up a script to make a character jump when pressing the spacebar. Then, add a cooldown between jumps, and lastly, adjust the jump height slightly higher than the default setting.”Use focused language: Clarify what you are looking to understand and specify what the name is of the attached item(s). This could look like “Why is the attached Ball_0 passing through the Floor_0?”Rely on technical language: Muse Chat understands Unity-specific terms, so don’t hesitate to use them. “What’s the difference between using OnCollisionEnter and OnTriggerEnter?”Provide context on intent: Give Muse Chat relevant information about the contents and goals of your project. For example: “I’m working on a 2D puzzle game with complex particle systems. How can I optimize performance on low-end devices?” No need to specify the Editor version or project settings – Muse already knows.Clarify your level of familiarity: Do you have deep experience or understanding of Unity? Or, are you still new in your development journey and need more basics explained to you? Let Muse know to get answers more tailored to your level of expertise.Ask for step-by-step guidance: When tackling complex tasks, request detailed instructions. “Can you provide a step-by-step guide for setting up a basic inventory system using ScriptableObjects?”Explore alternatives: Ask Muse Chat to compare different approaches. “What are the pros and cons of using NavMesh vs A* pathfinding for an RTS game?”Generate scripts: Use Muse to get boilerplate code to iterate on. For example: “Write a script to implement player health regeneration over time.”Document your code: Attach your script to the conversation and then ask Muse to comment or document your code.If at any point you’re unsure how to get the most out of Chat or the answer is not really hitting the mark, ask again! Muse Chat can not only instruct you how to best phrase a prompt to get the outcome you are looking for, but also adjust its response based on whatever new or clarifying information you provide. Based on your feedback, we’re providing a new way to attach items to your prompts. This opens up a realm of possibilities to get even more tailored responses back from Muse. Now, you’re able to attach:GameObjects: Drag and drop items from your project hierarchy into the Muse Chat window to get more precise responses to your queries.Assets: Attach items from your project folder to provide targeted advice, then drag them into the Chat window. For example: “How can I adjust this material to achieve a more realistic metal look?”Code: Attach a script from your assets, then ask Muse to analyze the script or describe its purpose.Console logs: Select a console message, attach it in the Chat window, and ask Muse for potential solutions.Multi-select: Drag and drop to attach items and reference them across both your hierarchy and asset folder.To utilize attachments, simply drag and drop, or click “Attach Item” next to the chat input field and select the item(s) you want to include with your prompt. Then, to further draw focus to the attachment, you can refer to it in your question; “How do I fix this [console error]?” or “Why are the two attached objects not bouncing off each other. What should I check?”Muse Chat is a helpful companion in your Unity development journey. Instead of searching through documentation and online resources to find a solution relevant to your project’s unique settings or circumstances, Muse is there to support you.By crafting effective prompts, leveraging Muse Chat’s deep Editor integration, and taking advantage of attachment support, you can significantly enhance your productivity and problem-solving capabilities. Remember, the more you interact with Muse Chat, the better you’ll get at using it. Don’t be afraid to experiment with different types of queries and explore the full range of its abilities.If you’re curious about what the future looks like and how we’re taking Muse Chat to the next level with running commands to iterate on scenes and a code generator, make sure to sign up for experimental features. You’ll have the chance to try out this functionality and provide feedback before its wider release. To get added to the list for these experimental features, join the AI mailing list, and find us on Unity Discussions to talk about the latest Muse features and improvements.

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714|blog.unity.com

4 key strategies to drive scale and revenue for your app during the shopping season

As most app marketers know, time spent on device peaks during the holiday season. Between November and December, households across the globe are on their devices, shopping for holiday deals, ordering takeout for family gatherings, booking their vacations, or just spending some downtime with their favorite mobile game.The key to making this seasonal uplift in new users, engagement, and intent work for your app is tackling it from all angles - from optimizing existing channels to expanding into new ones.1. Build holiday-themed and urgent creatives that spike conversionsThe challenges app marketers face during the holiday season are the same as those throughout the rest of the year - only amplified due to the high competition for users’ attention. To drive growth, you need to optimize your channels, generate strong content and creatives, reach your target audience, look for real-time marketing opportunities, and collect and analyze data to improve performance.The key difference between this season and the rest of the year is the opportunities available to maximize your app’s growth through creatives. And there’s a lot of data to back up this claim*:Conversions are significantly higher throughout the holiday season due to more engagement in apps and on phones (2021, US, iOS)Game installs surge 3x during the week of Christmas (2021, US, Facebook)Advertisers test 2x the amount of creatives during the holidays, which means you don’t want to be left behind*Data from the Unity Playworks platform, 2021-2022This makes the holiday and shopping season prime opportunities to use your creatives to drive growth. It’s also the time when consumers are most likely to be engaged by emotional triggers, like nostalgia - since it’s a time traditionally affiliated with friends and family.These triggers are a useful tool for building high conversion creatives. Your creatives can use users’ emotional responses to these triggers to connect your app with the mood of the season. By playing to these emotional responses you’ll stand a better chance of encouraging users to download your app.Another effective emotional trigger to motivate users is urgency. Time-limited promotions and time-sensitive messaging are two great ways to insert urgency into your creatives. Urgency is an effective tool as it motivates users to engage as soon as possible or risk losing out - whether that’s on a special promotion or just the chance to get ahead of the shopping crowds, availability issues, or lengthy delivery times.Some tips to help you ideate creatives that spark the holiday feeling include:Use real footage of real people that show emotional, heartwarming scenariosTest holiday symbols in your creatives - think snowflakes, witches, pumpkins, and turkeysLeverage narratives that center on family and community2. Set up an offerwall campaign to exceed your ROAS goalsThe offerwall is a user-initiated, rewarded in-app marketplace with three main constituents: developers use the offerwall to drive revenue, retain users, and motivate app engagement. Advertisers use the offerwall to reach unique, high-quality audiences that are looking to exchange engagement for rewards. Users engage with the offerwall for rewards, app discovery, and brand discovery, all while getting more of the app they’re already using. Here are 3 best practices for mastering this ad unit during the holidays:First, the most important thing to keep in mind is timing. You want to ensure that you have enough time before the shopping rush to reach a large audience, while also making sure that you’re not leveraging shopping season themes before the season is top of mind for users.Second, like with your creatives, it’s important to create a sense of urgency with your offerwall campaigns to drive engagement. With holiday shopping starting earlier and earlier each year, it’s important to remind users that the holidays are coming and that right now is the time to shop. You can provide this sense of urgency in your messaging - by labeling deals as time-limited or tying them into specific holidays.Third, use special promotions like double rewards on key shopping days, like Black Friday and Cyber Monday. Double rewards typically look like doubling the amount of in-app currency that users receive for completing a task - for example, offering users 40 gold coins instead of the 20 they would usually receive for the same task. Consumers will be inclined to engage with an offer that gives them extra rewards. As an advertiser, you can double down on your bid - the reward is higher, the traffic is higher. In fact, we’ve seen around a 35% lift in conversions during special promotions.Overall, the offerwall is an effective placement to engage high-intent users and drive high ROAS - particularly if implemented correctly in your growth strategy.3. Use device set-up placements as new phones enter the marketThe holiday season has tons of new devices entering the market - with all the major players releasing the latest versions of their best-selling devices, many shoppers buy new devices as gifts to themselves and others. As such, device sales traditionally increase heavily in this period. And new models entering the market mean many users will be setting up their new devices.New device activation is when users are most likely to install - the first 48 hours of unboxing their new device is when they’ll install over 50% of their apps. That makes this window the most impactful for app marketers looking to drive scale.Aura from Unity partners with top device manufacturers and mobile carriers, like Vodafone, Samsung, and Orange, to deliver app discovery experiences directly to users on their devices, starting with device activation. This gives Aura the ability to get your app recommended during this pivotal moment of app discovery. On top of that, Aura uses opt-in data to personalize recommendations - helping to ensure that the users discovering your app will be those most likely to download it.To make the most of this unique channel during the holiday season, there are three things to keep in mind.First, like with traditional channels, holiday-ify your creatives. Second, like with offerwalls, timing and creating urgency is vital. Third, prepare for a longer LTV curve. On-device campaigns typically have a slower LTV return than traditional channels, but make up for it by showing greater ROAS in the long run. Running an on-device campaign, you should begin to see user engagement increase on D14 or D30.This is because, when users download an app during device set-up, it’s usually not because they plan to use that app right away. They might download a recommended travel app, for example, during device set-up, but then only first login to the app when they’re starting to plan their trip a month later. The upside of using a channel like this is that you’re already there when users are looking to book that trip, instead of competing for the install when users are searching for their next travel app in the Google Play Store.4. Reach users at moments when they’re already looking to spendOn-device channels are not only confined to new device set-up placements. The ability to reach users directly on their devices to drive app discovery extends to throughout the device lifecycle.Another impactful on-device placement is native touchpoints. Because on-device channels are directly integrated into the operating systems of users’ devices, they enable advertisers to reach users with display ads that appear as native notifications.This represents a key opportunity for advertisers to engage users with messaging related to contextual triggers. You can send users a notification that appears like a notification from their carrier or device manufacturer, letting them know that a holiday sale is currently running on your app. This is a great way to leverage urgency and tie your app into the holiday season.An example of this could be a banner that appears on users home screen, letting them know that Black Friday is around the corner and that your app is currently running a related time-sensitive sale.These native display ads enable your app to reach users as they’re already looking to spend - and help you get a head start on the competition.Having a multi-channel approach to your holiday advertising strategy and knowing how to optimize all of those components is critical. If you’ve made it this far, you should have all of the best practices you need to drive growth this holiday season.

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715|blog.unity.com

Unite 2024: Celebrating with our community, a look ahead, and the 16th Unity Awards

Unite 2024 in Barcelona has wrapped, and what an event it was! Over three action-packed days, more than 2,000 developers, studios, and partners came together to celebrate game development. From the high-energy Keynote to deep-dive breakout sessions anchored by the Unity Engine Roadmap, attendees had the chance to explore new products and features, learn from expert-led sessions, and connect with fellow developers.It was fantastic to meet so many of you in person. We’ll keep the momentum going by continuing to engage with you IRL and online – you can stay updated through our Events Hub and Unity Discussions. A huge thank you to everyone who participated and to our sponsors for making this event possible. Let’s keep building amazing games together! Our amazing community of Made with Unity creators continue to show all of us what’s possible by bringing their games and experiences to players around the world. This year at Unite, we showcased 20 developers in our U/Game area so attendees could try out their projects.Folks attending the event got early access to upcoming titles including Stampede: Racing Royale (Sumo Digital / Secret Mode), Starship Home (Creature), and Lost Skies (Bossa Studios). The teams behind Silica (Martin “Dram” Melichárek), Worldless (Noname Studios), Void Crew (Hutlihut Games), Synth Riders (Kluge Interactive), Lost Skies (Bossa Studios), Stampede: Racing Royale (Sumo Digital), and Phasmophobia (Kinetic Games) were also on hand to show off their games and chat with other developers. In our mobile showcase area, people were able to pick up and play games such as MONOPOLY GO! (Scopely), Paper Trails (Newfangled Games), and Marvel Contest of Champions (Kabam), as well as interact with some social impact creators (and former Unity for Humanity grant winners) who were showcasing The Light Within (Pomsky Games), KATOA: Oceans (Sankari Studios), Boddle Learning (Boddle), and Amaru (Six Wing Studios).To keep the party going for those who couldn’t join us live in Barcelona, we streamed live on Twitch throughout the entire show. We had a great time chatting with the community about new games and building in Unity. We also brought some experts in to share best practices and new developments in multiplayer creation, graphics, lighting, collaboration, web, AI, and more.Last but not least, we had a blast hanging out with you, playing games and giving away complimentary keys to play later. Watch the replay and let us know where you’d like to learn more. Special thanks to our special guests from SLOW BROS., Scopely, Playable Worlds, Kinetic Studio, and Turbo Makes Games.We dove into future updates and releases of the Unity Engine in front of a packed auditorium. The Roadmap was a chance to return to our roots by giving you insight into what’s next for Unity.We introduced the concept of a generational release, which will allow us to predictably deliver new capabilities within a generation that can easily be incorporated into existing projects. We then went into more details about the next version of the Unity Engine being released within the Unity 6 generation: the Unity 6.1 Update.The Unity 6.1 Update will include much-requested features like foldable and large screen support, optimized Deferred+ rendering in GPU Resident Drawer, a new build profile for Meta Quest, and a build target for Facebook Instant Games. We will share more as we get closer to its release in early 2025, and we will continue to support Unity 6 for as long as necessary to better serve our customers.While we’re excited about the possibilities Unity 6 opens up for you, we also revealed that we’re hard at work building the NEXT generation of the Unity Engine, working on core principles of simplicity, iteration speed, and power – all aimed at helping all of you to make your visions real:Simplicity: Reduce the complexity within the Unity Editor and make the default choice the best choice. Whether it’s a single unified renderer, an easy-to-use set of UI tools, or streamlined multiplayer, our first priority is to make workflows simpler for you.Iteration speed: Implement your vision with fewer roadblocks and greater efficiency so you can go for those stretch targets that once felt out of reach.Power: New tooling to scale your game projects, hit your target framerate, reach your chosen platforms, and build larger, richer worlds for your players.We’re still a ways off, but we want to hear from you – what are you most excited about? Let us know by joining in on the Unite 2024 Roadmap Discussion, and be sure to watch the live session replay on YouTube. We’re prioritizing creating learning materials that help you maximize your success on Unity, and we’ve got resources galore to help you explore what’s possible with Unity 6.Learn more about how Unity 6 was used in Fantasy Kingdom in Unity 6, Megacity Metro, and Time Ghost. We’ll provide you with samples, demos, and scenes to show you how to get the most out of your project alongside the release of Unity 6 on October 17, 2024. And don’t forget to bookmark your favorite technical guides and e-books as we continue to update them to better reflect the new capabilities in Unity 6.Outside of the main event, we also had dedicated programming for customers and users across Appfest, the Industry Executive Summit, and the Education and Industry Mixer. These events let us connect with you based on what interests you most.A few highlights include:Top mobile game and app leaders gathered for Appfest, a two-day event, to network, share knowledge and best practices, and help advance the industry as a whole.The Industry Executive Summit brought together leaders from companies like Deutsche Bahn, Cincinnati Children’s Hospital, Icon Group, BMW, and Capgemini to share compelling stories of how they’re leveraging Unity’s platform to solve real-world challenges. Above all, the summit demonstrated how Unity’s evolving platform is meeting diverse industry needs to drive innovation and growth across sectors.We partnered with the local university, Universitat de Barcelona, to host the Education and Industry Mixer Meetup, where nearly 100 local students mingled with game developers to have fun, play games, and learn about careers in gaming.Your voice matters! Following the reveal of our 16th Unity Awards nominees, head over to the official Unity Awards voting page to support your favorite games, Asset Store publishers, and community creators. Each vote helps us shine a spotlight on the incredible talent and hard work within the Unity community. Voting closes on October 4 at 11 pm CET, so don’t miss your chance to vote for your favorites.Another reason this year’s awards ceremony is extra special is that it’s the first time the Unity Awards showcase will feature a livestream event. We’re thrilled to not only celebrate the achievements of our community but also share some news and updates from upcoming Unity games. Join us on October 23, 2024, at 7 pm CET for an event dedicated to the creators who have made some of your favorite games of this past year (and years to come).An amazing event like this would not be possible without our incredible customers, community, partners, and sponsors. Follow all the latest Unity happenings on Unity Discussions or on Discord, X, Facebook, LinkedIn, Instagram, YouTube, and Twitch. On-demand session recordings from Unite 2024 will be available soon on YouTube.

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717|blog.unity.com

Get started: Crazy Web Game Jam 2024

From November 1-8, Crazy Games will be hosting a game jam that challenges developers across the world to join forces and create a game using Unity Web. Unity is sponsoring the Crazy Web Game Jam 2024, and we invite our amazing community to make games with us!Whether it’s your first time using Unity, first time participating in a game jam, or first time making a game, we have you covered with web development tips, tricks, best practices, and exclusive goodies like Asset Store bundles and more.Sign up here: jam.CrazyGames.comRemember:The theme has been officially announced! "Everything is a remix." The jam will run for one week, from November 1 to November 8.Leverage Unity Web to create your game. Make sure to upgrade to Unity 6 to take advantage of the latest Unity Web features!Here are some key resources for creating with Unity Web.Unity 6 | Access the latest Unity Web featuresBlog | Web runtime updates are here: Take your browser to the next levelUnity.com | Game development for webHow-to guide | Profile and optimize a Unity Web buildUnity has put together a full slate of resources and events to help guide you on your game jam journey.Unity Web Asset PackWe worked together with our Asset Store team to put together a handy Unity Web starter asset pack with resources that require minimal coding. The Unity Web Asset Pack will be available from October 16 until November 6, and includes assets and tools that cover key aspects of game building, such as 3D models, audio, textures, effects, and more.YouTube Game Jam playlistWe curated a YouTube playlist that combines our videos with content from Unity Insiders and other creators. In it, you’ll find tips on how to approach game jams as well as tutorials to get you started with visual scripting, 2D tools, and more. Watch the Game Jam YouTube Playlist now. Check out the additional programming that we’ve planned out to help jammers.Sep 19 | Unite Barcelona | Better in a browser: Big advances for gaming with Unity WebOct 17 | Unity Learn | Course 1.1 - Getting Started with Unity WebOct 16–Nov 6 | Asset Store Bundle | Unity 6 Asset Store bundle with Web Theme tierOct 31| Webinar | Prototyping Tips for Web Games roundtableNov 5 | Let’s Dev live stream | Build Game for Game JamDec 5 | Let’s Play live stream: Unity’s Game Jam results revealCreators all over the world participate in game jam events to develop their skills and test their ingenuity. Check out the Unity Learn course Get started with game jams to discover the basics of game jams. This includes tips and tricks on making the most of the jam experience. Learn everything from what you can expect when you join a game jam to how to develop your game after the jam is complete.Curious to see how fellow creators are using Unity Web? Check out some of the ways studios of all sizes have leveraged Unity Web to bring their vision to life.Creator Spotlight | Pushing the boundaries of web games with Pigiama KasamaLearn about Pigiama Kasama's creative process, including getting the most out of a web game, reiterating 200 times to get a character right, and using music to engross a player!Join the team from Pigiama Kasama and your host Jackson to hear about the creative process behind Kasama: The Awakening, available now on spatial.io.Case Study | How Coatsink reduced web load time for Ready, Set, Cook! by 25%Ready, Set, Cook! is a cooperative cooking and serving game for Messenger Rooms built by Coatsink, the studio behind Jurassic World Aftermath and Transformers: Battlegrounds. Specializing in VR, they focus a lot of their resources on building for the Quest platform. This project evolved out of the team’s relationship with Meta. Here’s what they learned during their first foray into mobile web development.Webinar | Tips for creating mobile web gamesTune into this webinar to get tips and tricks for building and monetizing mobile web games. Experts from Coatsink, CrazyGames, and Unity will share their behind-the-scenes experiences and best practices to help guide you through successful game development and publishing.This discussion will cover:Unlocking the secrets of web browsers as a platformReaching more players on small screensOptimizing games for webWebinar | Growing your web game’s playerbase roundtableTune in to our webinar to learn best practices to maximize your web game’s awareness. An expert from ULTRAHORSE will give you an inside look into his web game design and development experience, and an expert from Xsolla will be on hand to provide valuable monetization tips.This discussion will cover:Leveraging web to increase community engagementDesigning game sessions that range from “snackable“ to long-formBuilding flexible IAP/IAA systems for web and beyondWhile the theme won’t be announced until November 1, you can get started today by signing up at jam.CrazyGames.com.

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718|blog.unity.com

Unite Keynote summary: A peek inside Unity 6

This week, Unity developers from around the world gathered in Barcelona, Spain for Unite 2024, and today’s Keynote packed in over an hour of new feature reveals, dev success stories, and in-Editor technical demos highlighting Unity 6 in production.We announced that Unity 6, the most stable and performant version of Unity, will be available on October 17, 2024, and supported over the long term. Unity 6 gives you the tools you need to build the games you want to build and reach even more players across more platforms. It comes with improved graphics rendering for greater control over your game visuals, simplified multiplayer workflows, and improved support for web browsers. You can still download the preview here.The Keynote was livestreamed on Twitch and YouTube (where you can also watch the whole show on demand), but if you just want the highlights, we’ve got you covered.“With what we’re showing today, we mean to demonstrate just how we will play our part, to become the partners we once were, only better,” explained Unity’s CEO and President Matt Bromberg, kicking off the show. “More focused on things that make a tangibledifference to you every day. Investing more in powering the ecosystem that makes Unity unique. More focused on stability and what you need to be great. More capable of helping you through the entire game development lifecycle. Put Simply: Unity is here to help you develop great games, and connect with players.”Unity 6 includes powerful graphic performance features like Render Graph, a rendering framework for Universal Render Pipeline (URP) that reduces memory bandwidth along with energy consumption on mobile. The release’s new lighting features are available for both Scriptable Render Pipelines (SRPs), URP and the High Definition Render Pipeline (HDRP), including a new Light Baking Architecture and Adaptive Probe Volumes (APVs), a system that places light probes automatically based on geometry density to power realistic lighting and dynamic effects like lighting scenarios.We also showcased new tools to help you maximize CPU and GPU performance, like the GPU Resident Drawer and Split Graphics Jobs for faster rendering, or GPU Occlusion Culling, which improves GPU performance by reducing per-frame overdraw. Spatial-Temporal Post-Processing (STP) takes frames rendered at a lower resolution and upscales them, producing a high-quality and temporally antialiased image.Many of these features were first teased in the Unite 2023 Keynote, where we also debuted the Fantasy Kingdom in Unity 6 demo for HDRP. This year, we showed the same demo optimized for URP and running on mobile, and shared that the Fantasy Kingdom in Unity 6 project and assets will be available to learn from on the Unity Asset Store, free for non-commercial use, landing alongside the Unity 6 release next month.The best part of new feature reveals? Seeing them in production to get a sense of what they can help you achieve.We debuted the latest cinematic demo from Unity’s Originals team, Time Ghost, featuring a massive, highly detailed outdoor scene with realistic high-fidelity characters – all in real-time. The team opened up the Editor to show how the clip’s world was made possible in real-time using features like the Entity Component System (ECS), APVs, Scenario Blending, SpeedTree vegetation, and more.We also zoomed in on a unique solution to a chronic CG problem. We showed how an artist on the team created an AI model that he brought into the Editor with Unity Sentis in order to approximate complex, high-fidelity cloth deformations that were fast enough for real-time.We followed that up with another look at the tools in production, this time a hotly anticipated game, the next high-octane co-op heist from 10 Chambers, Den of Wolves.10 Chambers COO Svante Vinternatt and Unity’s Mike Geig jumped into the Editor to look at some of the Unity 6 features delivering big gains for the team, like GPU Resident Drawer, APVs, STP, and support for DirectX 12 Split Jobs. “We originally intended for Den of Wolves to be made with Unity 2022 LTS,” explained Vinternatt. “But after seeing the improvements in Unity 6, both in terms of performance and rendering quality, upgrading became an obvious win.”Accelerating your multiplayer development is another big focus area for Unity 6 to make integration, iteration, and deployment faster and more reliable. We dug into a few new features that streamline this process, like Multiplayer Center, which recommends tools and learning materials tailored to your specific project’s needs, and Multiplayer Services Package, which simplifies adding more modular networked features as you need them. We also demoed the new Multiplayer Play Mode, showing just how easy it is to simulate and test multiplayer scenarios right in the Editor using our free Megacity Metro demo (which we’ve also updated for you to use and start learning with in Unity 6). In just a few clicks, the team was running multiple instances, all wired together, side by side next to the Editor.We also looked beyond buildtime tooling for multiplayer. Distributed Authority (beta) is a new network topology that keeps the state of the gameplay server-side while the simulation is distributed to your players’ game clients for seamless host migration as you scale.To wrap up our multiplayer coverage, Highrise Studios’s founder and CEO Milan Peschl came onstage to talk about how the team is using the full suite of Unity 6 Multiplayer Services in their upcoming game Degenheim, coming to Steam this fall. He recounted how they started out with a mix of solutions and third-party asset packs, but ultimately opted to use the complete multiplayer ecosystem that’s already pre-integrated in Unity 6.“As an indie startup,” explained Peschl, “this unlocks ‘big studio possibilities’ and abstracts away the complexity our devs hate, allowing us to focus on what we love: the game itself.”Of course the real key to any game’s success is finding and keeping players. So next we turned to building, managing, and optimizing live games, looking first at a Unity LiveOps workflow called Releases (beta), designed to make it easier for teams of all sizes to safely experiment in live games. Coming soon to open beta, this new process will enable you to smoothly roll out updates, new levels, and other content that helps drive player engagement and retention, monitor the new release’s performance using Cloud Diagnostics, and then roll back changes quickly to tweak and rerelease if there’s an issue.Building on this concept, Google’s Jack Buser took the stage to share Google Cloud’s vision for living games, games that grow and adapt to become even more successful through a mix of scalable infrastructure and AI.From there, we turned our focus to tools for building a successful game business. We started by looking at mobile gaming leaders like SYBO, whose hit game, Subway Surfers, has been thrilling millions of players for over a decade. We then dug into how mobile studios of all sizes can strike a balance between monetizing for revenue and offering players an awesome gaming experience using Unity LevelPlay.LevelPlay is now integrated into the Unity Editor, enabling you to access not only Unity Ads and ironSource Ads, but up to 25 different ad networks, which all compete for the best price for space inside your game. It includes a suite of tools to fine-tune your ad experience by previewing them from players’ perspectives, A/B testing, real-time performance reports, and the ability to build ad experiences segmented for different user groups. You can also tap into help with player acquisition, even transferring your monetization revenue to fund your user acquisition campaigns. We’ve always prided ourselves on our extensive reach – over 20 platforms and counting – and in Unity 6, we’re offering new ways to target mobile with Unity Web. Offering fast load times without installs, mobile web is growing in popularity by offering bite-sized content for casual gamers, and they’re great for samples like Stratton Studios’s jaw-dropping Project Prismatic.We’re excited to see more of you jump into developing web games, so we’re working with Crazy Games on a game jam, where you can leverage Unity 6’s runtime support to create a game just for web browsers.We’re thrilled about Unity 6 – we’ve partnered closely with customers to make it the best, most stable and performant Unity release to date. But we wrapped our Keynote with a sneak peek at what we’re working on to help you build and run incredible games in upcoming generations.Most importantly, we’re committing to supporting Unity 6 for as long as necessary to better serve our customers, and expanding the way we provide that support to help you get more value out of the Editor and Engine. We started with the Unity 6.1 Update early next year – that’s still part of the Unity 6 release generation, but, well, updated. It will continue to build on the same core Unity 6 capabilities, but will also include new features like support for foldable and larger-screen formats, Deferred+ rendering in GPU Resident Drawer, and new build targets and build profiles. You’ll be able to access these new features and improvements, and we’ll make it easy to bring your Unity 6 projects to the update when it ships next year.But we’re also well into production on the next major release generation after that, driven by your feedback. It will bring a fundamental shift in approach for the Engine, and just a few of the major features include bringing ECS into the heart of the Engine and introducing a new content pipeline approach, worldbuilding system built on DOTS, animation system, and better scripting. This generation offers a lot to be excited about, but it’s a ways out yet.We are so excited to have you dive into Unity 6 in less than a month! We can’t wait to see what you create.Unity 6 releases October 17, 2024. Stay tuned for more coverage of Unite 2024, including highlights from our deep-dive technical breakout sessions, and share your thoughts and questions with the rest of the community on Discussions.

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